Résumé · or print this page with ⌘P
DOWNLOAD PDF ↓Matthew Kulka
Frontend Software Engineer
Frontend-focused Software Engineer with 4+ years spanning product development and test automation, specializing in React, TypeScript, and Next.js. Shipped 15–20+ production features on a large-scale, multi-community platform serving major sports organizations, and — embedded as an SDET at Meta — built end-to-end test automation for Facebook and Instagram. Builds full-stack, AI-integrated applications end to end (RAG-powered tools, 3D/WebGL, and real-time collaborative UIs).
EXPERIENCE
Frontend Engineer
Jul 2024 – Mar 2026Drund · Remote
- Owned the admin frontend workstream end to end on a large-scale, multi-community platform serving major sports organizations — architecting and delivering complex admin flows as the second frontend engineer behind the team lead.
- Shipped 15–20+ full features and 100+ pull requests to production, building responsive, accessible React + TypeScript interfaces in close partnership with design and backend teams.
- Led a TypeScript migration across large portions of the codebase, improving type safety and setting frontend standards; rebuilt legacy Django-template views as modern React components.
- Built and maintained a reusable internal component library from Figma specs, and implemented Redux state management, REST API integrations, and Jest unit tests across a Vite/Webpack toolchain.
SDET — Software Development Engineer in Test
Jul 2022 – Aug 2023Solvd, Inc. (embedded at Meta) · Remote
- Embedded within Meta engineering teams to build and maintain end-to-end automated test suites for Facebook and Instagram across web, iOS, and Android using Selenium, Mocha, Chai, and Jest.
- Authored hundreds of automated test cases across critical user flows, strengthening release confidence in a high-velocity, enterprise CI/CD environment.
- Partnered directly with Meta engineers in a large Agile organization, gaining deep exposure to production release processes and cross-team quality practices.
Software Engineer — XR / VR
2021 – 2022Resilience, Inc. · Part-time
- Developed a social-emotional learning (SEL) virtual-reality application for the Meta Quest platform using Unity and C#, delivering immersive XR experiences for children in school environments.
SELECTED PROJECTS
Full portfolio at github.com/MattKulka — a few highlights:
AI-powered Bible-study companion: RAG-grounded Q&A with citations, a semantic cross-reference explorer, notes, and spaced-repetition decks. React, TypeScript, RAG, OpenAI, vector search.
Forge
Interactive 3D product configurator with real-time orbit, live recoloring, switch/layout swapping, dynamic pricing, and PNG export. React Three Fiber, WebGL, TypeScript.
Real-time collaborative whiteboard (Figma/Excalidraw-style) on a hand-written Canvas 2D render loop with conflict-free multiplayer sync. TypeScript, Yjs (CRDT), Canvas, WebSockets.
Revenant
revenant-zeta.vercel.app ↗Browser puzzle game where you cooperate with bit-exact deterministic replays of your own runs; 24 levels, rollback netcode, Rust port. JavaScript, Canvas, Rust.
EDUCATION
B.S. Computer Science & Mathematics
Dec 2022Youngstown State University
Software Engineering Bootcamp — Thinkful / Chegg Skills · won cohort hackathon (fintech portfolio-tracking platform).
TECHNICAL SKILLS
- Languages
- TypeScript, JavaScript (ES6+), Python, Java, C#, HTML5, CSS3, SQL
- Frameworks
- React, Next.js, Node.js, Express, Redux, React Three Fiber, D3.js, GSAP
- Testing & QA
- Jest, Selenium, Mocha, Chai, end-to-end automation across web, iOS & Android
- AI & Tooling
- RAG, LLM / OpenAI API, embeddings & vector search, GitHub Copilot, prompt engineering
- Backend & Build
- REST, GraphQL, PostgreSQL, NoSQL, Vite, Webpack, Git / GitHub, CI/CD, Vercel
- Design & Practice
- Figma, design systems, responsive & accessible (WCAG) UI, Agile / Scrum